| Class and Description |
|---|
| ArmorDurability
This specifies how an armor piece will have its durability reduced when
performing certain actions.
|
| BowDurability
This specifies how a bow will have its durability reduced when performing
certain actions.
|
| CarrotStickDurability
TODO: STILL NOT DONE.
|
| ElytraDurability
This specifies how an elytra will have its durability reduced when performing
certain actions.
|
| FishingRodDurability
This specifies how a Fishing Rod will have its durability reduced when
performing certain actions.
|
| FlintAndSteelDurability
This specifies how a Flint and Steel will have its durability reduced when
performing certain actions.
|
| HoeDurability
This specifies how a hoe will have its durability reduced when performing
certain actions.
|
| ItemDurability
This specifies how an item will have its durability reduced when performing
certain actions.
All values default to 0. |
| ShearDurability
This specifies how shears will have their durability reduced when performing
certain actions.
|
| ShieldDurability
This specifies how a shield will have its durability reduced when performing
certain actions.
|
| SpadeDurability
This specifies how a spade will have its durability reduced when performing
certain actions.
|
| Class and Description |
|---|
| ItemDurability
This specifies how an item will have its durability reduced when performing
certain actions.
All values default to 0. |
| Class and Description |
|---|
| ArmorDurability
This specifies how an armor piece will have its durability reduced when
performing certain actions.
|
| ItemDurability
This specifies how an item will have its durability reduced when performing
certain actions.
All values default to 0. |
| Class and Description |
|---|
| ItemDurability
This specifies how an item will have its durability reduced when performing
certain actions.
All values default to 0. |