public class CarrotStickDurability
extends ItemDurability
TODO: STILL NOT DONE. All values are placeholders for when it finally gets
implemented. Testing it in Vanilla had wierd results, seems to be bugged atm.
Upon boosting, nothing happened. Who even uses Carrots on a Stick anyway?
(unless we're talking 2b2t)
This specifies how a Carrot on a Stick will have its durability reduced when
performing certain actions. Default values are set up exactly like in vanilla
Minecraft.
BlockBreak defaults to 0
EntityHit defautls to 0
Boost defaults to 1
- Author:
- chrismin13