public class StorageCustomItem
extends java.lang.Object
DataFile| Constructor and Description |
|---|
StorageCustomItem(org.bukkit.Material material,
short durability)
Create a new
StorageCustomItem. |
StorageCustomItem(org.bukkit.Material material,
short durability,
java.lang.String idName,
java.lang.String texture)
Create a new
StorageCustomItem. |
StorageCustomItem(StorageCustomItem sItem)
Create a new
StorageCustomItem from another
StorageCustomItem. |
StorageCustomItem(java.lang.String idName,
java.lang.String texture)
Create a new
StorageCustomItem. |
| Modifier and Type | Method and Description |
|---|---|
CustomItem |
getCustomItem() |
CustomItemStack |
getCustomItemStack() |
short |
getDurability() |
java.lang.String |
getIdName() |
org.bukkit.Material |
getMaterial() |
java.lang.String |
getTexture() |
StorageCustomItem |
setDurability(short durability)
Set the
StorageCustomItem's Durability Value. |
StorageCustomItem |
setIdName(java.lang.String idName)
Set the result
CustomItem's ID Name. |
StorageCustomItem |
setMaterial(org.bukkit.Material material)
Set the
Material of the StorageCustomItem. |
StorageCustomItem |
setTexture(java.lang.String texture)
Set the name of the texture that is a ssigned to this
StorageCustomItem's durability point. |
public StorageCustomItem(org.bukkit.Material material,
short durability,
java.lang.String idName,
java.lang.String texture)
StorageCustomItem. This is just a Java Object and
won't be saved to the Data.yml file. For that, use the methods at
DataFile.material - The Material of the StorageCustomItem.durability - The Durability Value of the StorageCustomItemidName - The ID Name of the StorageCustomItemtexture - The Texture Name of the StorageCustomItempublic StorageCustomItem(org.bukkit.Material material,
short durability)
StorageCustomItem. The values for the ID Name and
Texture Name will be generated form the values of the data.yml filematerial - The Material of the StorageCustomItem.durability - The Durability Value of the StorageCustomItempublic StorageCustomItem(java.lang.String idName,
java.lang.String texture)
StorageCustomItem. The values for the Material and
Durability will be generated form the values of the data.yml fileidName - The ID Name of the StorageCustomItemtexture - The Texture Name of the StorageCustomItempublic StorageCustomItem(StorageCustomItem sItem)
StorageCustomItem from another
StorageCustomItem. The values of the object specified won't be
cloned, they will be the same.sItem - The StorageCustomItem to clone.public org.bukkit.Material getMaterial()
Material of the StorageCustomItempublic StorageCustomItem setMaterial(org.bukkit.Material material)
Material of the StorageCustomItem.material - public short getDurability()
StorageCustomItem's Durability Value. This is not
fake durability - it's what durability the item given to the
player will actually have. This is very important for
CustomTexturedItems where the durability is not
predetermined, but instead defined upon server startup.public StorageCustomItem setDurability(short durability)
StorageCustomItem's Durability Value. This is not fake
durability - it's what durability the item given to the player will
actually have. This is very important for CustomTexturedItems
where the durability is not predetermined, but instead defined upon
server startup.durability - public java.lang.String getIdName()
CustomItem's ID Name.public StorageCustomItem setIdName(java.lang.String idName)
CustomItem's ID Name.idName - public java.lang.String getTexture()
StorageCustomItem's durability point.public StorageCustomItem setTexture(java.lang.String texture)
StorageCustomItem's durability point.texture - public CustomItemStack getCustomItemStack()
CustomItemStack with this
StorageCustomItem's IdName, Durability and Texture Name.public CustomItem getCustomItem()
CustomItem with this StorageCustomItem's
IdName, Durability and Texture Name.