public class CustomLeatherArmor extends CustomArmor
CHEST_UUID, FEET_UUID, HEAD_UUID, LEGS_UUID, LORE_PREFIX, LORE_SUFFIX, MAIN_HAND_UUID, OFF_HAND_UUID| Constructor and Description |
|---|
CustomLeatherArmor(ArmorType armorType,
int amount,
short durability,
java.lang.String idName,
org.bukkit.Color color)
Creates a Custom Leather Armor piece.
|
| Modifier and Type | Method and Description |
|---|---|
org.bukkit.Color |
getColor() |
CustomLeatherArmor |
setColor(org.bukkit.Color color)
Set the CustomLeatherArmor's Color.
|
addArmor, addArmorToughness, addAttribute, getArmorType, getDurabilityMechanics, setDurabilityMechanics, setDurabilityMechanicsaddAllCustomRecipes, addAttribute, addAttribute, addAttribute, addCustomRecipe, addEnchantment, addForbiddenEnchantment, addForbiddenEnchantment, addItemFlag, addLoreLine, clearAttributes, clone, compareTo, getAmount, getAttributes, getAttributeVisibility, getBurnTime, getCanBePlacedVisibility, getCanDestroyVisibility, getCustomRecipes, getDisplayName, getDurability, getEnchantmentVisibility, getEnchantmnets, getFakeDurability, getForbidenEnchantments, getFullLore, getIdName, getItemFlags, getItemType, getLore, getMaterial, getPermissions, getPotionEffectsVisibility, getUnbreakableVisibility, hasFakeDurability, hasHoeAbilities, isCombinableInCrafting, isEnchantable, isUnbreakable, setAmount, setAttributes, setAttributeVisibility, setBurnTime, setCanBePlacedVisibility, setCanDestroyVisibility, setCombinedInCrafting, setDisplayName, setDurability, setEnchantable, setEnchantmentVisibility, setFakeDurability, setHoeAbilities, setIdName, setLore, setMaterial, setPermissions, setPotionEffectsVisibility, setUnbreakable, setUnbreakableVisibilitypublic CustomLeatherArmor(ArmorType armorType, int amount, short durability, java.lang.String idName, org.bukkit.Color color)
armorType - The type of the Leather Armor. This will automatically set the
Material using ArmorType.getLeatherMaterial().amount - The amount of the Leather Armor. Recommended value is one, as
Armor Pieces do not have a stackable size higher than 1 by
default.durability - The durability of the Leather Armor.idName - the Custom Armor's ID Name. This MUST BE SIMILAR to
"vanilla_additions:emerald_sword" and is saved in the
ItemStack so you can easily detect which Custom Armor it is.color - The color that the leather armor will have.public org.bukkit.Color getColor()
public CustomLeatherArmor setColor(org.bukkit.Color color)
color - the color to set. Use Color.fromRGB(int, int, int) to
find it easily using RGB values.